CEO | Program Manager
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28 February 2016
01 October 2007
Created a development team with Jaden and Skyler to create their first Unreal Engine Project. The team would later invite Kjetil to join as the primary coder. From there we would embark on our first "real game", Valley of Crescent Mountain.
Hosted first game servers for Team Fortress 2 under the title "Brotherhood of Slaughterhouse". Created a non-profit organization that was comprised of thirty five administrators across the world. Eventually, the community would grow to have three servers hosted throughout the US. Over the span of several years these servers would be known as the number one "most played" servers for TF2. Due in a major part to the staff goals for a friendly onboarding process.
02 November, 2004
Joined the United States Navy as a Cryptographic Technician Operator. Shortly after finishing bootcamp, was cross-converted to Information Systems Technician.