Sean ForbesAug 30, 20235 minWeapon Attachments, Foliage, MiniMap, AI, Gore and more! - DLS01E005 The past two weeks have been focused on adding in elements that will setup our "Phase 1" of gamplay. Our goal with Phase One gameplay is...
Sean ForbesAug 11, 20234 minMONSTER POST!! UE5.2, PCG, TREES, NEW PLAYER MESH, WEAPON SKINS, AND MORE! - DLS01E004It has been a few weeks since our last update. Despite the lack of updates, there has been a ton of work going on in the background. Lets...
Sean ForbesJun 21, 20232 minGATHERING, INTERACTION, KITBASH - DLS01E003Since our last post, we have completed an entire rework of the interaction system. With our goal of creating something that works with...
Sean ForbesMay 26, 20233 minCAMPING, PLAYERS, AND CITIES - DLS01E002This weeks update involves some new systems as well as an update to the player model. Lets dive in! With our main focus shifting towards...
Sean ForbesMay 12, 20232 minKITBASH Hell - DLS01E001The past few weeks have been focused on making a kitbash for the futuristic houses. When designing these assets, I wanted to ensure that...
Sean ForbesApr 26, 20231 minIn the beginningIt has been some time since my last update on any project. This is primarily due to the massive life-changing events that have occurred...