top of page


Weapon Attachments, Foliage, MiniMap, AI, Gore and more! - DLS01E005
The past two weeks have been focused on adding in elements that will setup our "Phase 1" of gamplay. Our goal with Phase One gameplay is...
Sean Forbes
Aug 30, 20235 min read
Â
Â
Â


MONSTER POST!! UE5.2, PCG, TREES, NEW PLAYER MESH, WEAPON SKINS, AND MORE! - DLS01E004
It has been a few weeks since our last update. Despite the lack of updates, there has been a ton of work going on in the background. Lets...
Sean Forbes
Aug 11, 20234 min read
Â
Â
Â


GATHERING, INTERACTION, KITBASH - DLS01E003
Since our last post, we have completed an entire rework of the interaction system. With our goal of creating something that works with...
Sean Forbes
Jun 21, 20232 min read
Â
Â
Â


CAMPING, PLAYERS, AND CITIES - DLS01E002
This weeks update involves some new systems as well as an update to the player model. Lets dive in! With our main focus shifting towards...
Sean Forbes
May 26, 20233 min read
Â
Â
Â


KITBASH Hell - DLS01E001
The past few weeks have been focused on making a kitbash for the futuristic houses. When designing these assets, I wanted to ensure that...
Sean Forbes
May 12, 20232 min read
Â
Â
Â


In the beginning
It has been some time since my last update on any project. This is primarily due to the massive life-changing events that have occurred...
Sean Forbes
Apr 25, 20231 min read
Â
Â
Â
bottom of page