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ROADMAP

Follow the progress of what has been done, what we are working on, and what is on the horizon. This page will evolve so check back as often as you like.

PHASE I

[ COMPLETE - IN PROGRESS - NOT STARTED ]

[ UPDATED: 31DEC2022 ]

GAMELOOP I

  • Main Menu (Party System)

  • Server Browser

  • Pre-Round Play

  • Game Mode I

  • Load Screen

  • End Round (Score Screen)

  • Restart Level

GUNPLAY

  • Weapon Pickup

  • Weapon Drop

  • Ammo

  • Weapon Swap (w1, w2, w3)

  • Reload

  • Aiming Logic

  • Visual Hit (Marker)

  • Fire Weapon

  • Reticle Options

  • Weapon Properties

AI

  • Roaming

  • Hunger

  • Chase

  • Grouping

  • Leader

  • Melee / Ranged

  • Boss (Special AI)

  • Death

  • Target Management

  • Spawn / Respawn

UI/UIX

  • Main Menu

  • Game Menu

  • Escape Menu

  • Dialogue

  • Objectives

  • Stores

  • Inventory

  • Journal

  • Settings

  • Map

WEAPONS (ART)

  • Pistol

  • Shotgun

  • SMG

  • Rifle

  • Sniper

  • Baseball Bat (Melee)

  • Fists (Melee)

ABILITY SYSTEM

  • Combo Attack (Melee)

  • Heal downed player

  • Spawn Drone (Light)

MOVEMENT I

  • Locomotion System

  • Crouch

  • Vaulting

  • Mounting

  • Aiming

  • Slide

MELEE

  • Attack (Weak / Fast)

  • Attack (Medium / Normal)

  • Attack (Strong / Slow)

  • Dash

  • Charge

  • Defend

  • Knockback

OBJECTIVES

  • Show on Compass

  • Show on Journal (HUD)

  • Show on Journal Menu

  • Add Objective

  • Clear Objective

  • Track Objective (Active)

  • Objective Marker

  • Spline Path

  • Primary / Sub Objective

  • Rewards

COMMS

  • Location Ping

  • Target Ping (Temporary)

  • Create Objective

  • Voice Over Notify

  • Chat Notify

  • VOIP

CRAFTING

  • More to come...

ABILITY SYSTEM

  • Combo Attack (Melee)

  • Heal downed player

  • Spawn Drone (Light)

INVENTORY

  • Backpack Management

  • Gear Management

  • Storage Management

  • Sort Backpack

  • Buying/Selling

  • Dropping Backpack

  • Adding Slots

  • Shift (transfer/drop)

  • Control Split (transfer/drop)

  • Storage System

LOOT

  • Table Management

  • Probability

  • Rarity

  • Particles for quality

  • Unique Chest Spawn

VEHICLES

  • Parts System

  • Battery Charge (Fuel)

  • Driving

  • Damage

  • Customization

  • Inventory

  • Upgrades

CUSTOMIZATION

  • Hair

  • Face

  • Skin Tone

  • Eye Color

  • Facial Hair

  • Base Clothing

  • Facial Features

  • Tattoo

ABILITY SYSTEM

  • Combo Attack (Melee)

  • Heal downed player

  • Spawn Drone (Light)

PHASE II

[ COMPLETE - IN PROGRESS - NOT STARTED ]

[ UPDATED: 31DEC2022 ]

TBD

  • More to come...

TBD

  • More to come...

TBD

  • More to come...

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